AnchorSprite: Setting an anchor point on any Sprite
A class to allow you to set arbitrary anchor points on any sprite with little overhead. Read more
Technical writings by Nathan Shafer
A class to allow you to set arbitrary anchor points on any sprite with little overhead. Read more
Using matrices and matrix math to apply transformations such as translate, rotate, scale and skew when programming graphics. Read more
Optimizing a basic Bezier curve class for better performance by selectively reducing point counts while maintaining high quality, smooth curves. Read more